This is a super fun idea, feels like there's tons of potential for new types of items, attacks and enemies (ie bombs, arrows, stealth attacks). Really excited to see where you take this!
Thank you! Yeah... still figuring that part out. My first thought was something a bit Dragonsweeper-esque, where you want to defeat the monsters in order, training up on low-level monsters to level up while avoiding the high-level monsters that'll end you.
But I'm also interested in not necessarily centering the hero, and maybe you want to rearrange the dungeon for the monsters' benefit...
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This is a super fun idea, feels like there's tons of potential for new types of items, attacks and enemies (ie bombs, arrows, stealth attacks). Really excited to see where you take this!
Thanks! Would love to hear more about what you have in mind. 😁
This is an awesome mechanic, I can't wait to see what the gameplay ends up being!!
Thank you! Yeah... still figuring that part out. My first thought was something a bit Dragonsweeper-esque, where you want to defeat the monsters in order, training up on low-level monsters to level up while avoiding the high-level monsters that'll end you.
But I'm also interested in not necessarily centering the hero, and maybe you want to rearrange the dungeon for the monsters' benefit...
Oh heck yeah this is fun! Very impressive cubesphere tech too. Thanks for this!!
I'm glad you like it! I think there's something here, just needs a bit more work to fully come together. Thanks for giving it a try!